Convergence Media Fest
second-year media production vernissage at the Communication Studies Department, Concordia University
Intermedia Projects
POSSESSION
by Thiên-Thi Nguyen and Maija Baroni
01
By depicting the disciplined or even forced positions the ideal 'ballerina' must mold to, the project reimagines the ballerina figure to experiment with the natural and unnatural possibilities of the human body.
Mind The Gap
by Chelsea Rojas-Vargas and Auxane Loirand--Billet
The underground railway system fosters isolation and a lack of social interaction among commuters, resulting in a pervasive sense of alienation and distance, which the proposed work seeks to overcome by showcasing the invisible ways in which people are connected.
02
Gibi Land
03
by Anais Marc & Anne -Leslie Louis
Gibi Land is a queer space revived through the usage of virtual reality.
​
Materials: Unity game engine, archival photos, videos, and music.
We Possess But Empty Names
by Nova Finkel, Bérangère Petra Brais, Camille Pierre
We Possess But Empty Names is a shelf of whispering books that ceases its murmuring once one of the books is removed and resumes when it is put back in place.
​
Materials: Books, Arduino, MaxMSP Coding, and sound design.
04
05
Reading Roots
by Anne-Leslie Louis & Anaïs Marc
Reading Roots is an immersive sculpture that invites viewers to see themselves through their own biases.
Materials: Fake hair, wigs, mirrors, cardboard box, and sound design.
Cà Phê 179
Thiên-Thi Nguyen and Maija Baroni
Cà Phê 179 is an exploration of the memorial, physical, and imaginary space of displaced diaspora through the lens of my family's business in Vietnam.
Materials: Unity game engine, archival photographs, archival footage, and sound design.
06
07
An Elsewhere Kitchen
by Cara MacDonald, William Gogarty, Clémence Purseigle
An Elsewhere Kitchen explores the way our perception of the same space changes.
Materials: Unity game engine and sound design.
Damsel in Distress
by Kailee Krentz, Sabrina Cahill, & Leni Bonjour-Liss
Damsel in Distress challenges and exposes the Disney princess stereotype of the 'Damsel in Distress' by revealing the real villain of the stories we have chosen to focus on.
Materials: Newspaper, cut-out from old Disney books, Boxes, and sound design.
08
09
The Tower
by Kokeb Abdul Qader, Celine Blais & Saena Yoo
The Tower weaves the many histories and experiences of a historical building on Sterling Road, exploring the traces of its past and paying homage to the communities that once occupied the space while creating an imagined future for what is now the Museum of Contemporary Art of Toronto.
Materials: Unity game engine, archival photographs, Google images, GoogleMaps screenshots, screen recordings, and sound design.
Now Kith
by Gabrielle Vendette, Kokeb Qadar, Melissa Samaha
Remixing archival footage, this video artwork pulls subversive queer and lesbian themes out of archetypal heterosexual films.
10